> Forest of True Sight > Questions & Answers Reload this Page Help With Cartography!!
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Old Jul 25, 2010, 08:23 AM // 08:23   #1
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Question Help With Cartography!!

i wanna know how can i reach the blue part of tyrian map...

please answer me... im gettin crazy O.o
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Old Jul 25, 2010, 08:50 AM // 08:50   #2
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Do the missions again lol
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Old Jul 25, 2010, 09:08 AM // 09:08   #3
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do the missions and scrape the edges...
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Old Jul 25, 2010, 10:30 AM // 10:30   #4
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While doing these missions, there are usually (in some cases significantly large) area's that the "mission path" doesn't take you to, so you'll have to go off and explore these area's during the mission.

(no, Prophecies does not handle the mission area's the same as Faction's or Nightfall: they are not accessible as explorable area's)
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Old Jul 25, 2010, 10:33 AM // 10:33   #5
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You can uncover the beach areas in both Gates of Kryta and D'Alessio Seaboard missions by going off the beaten track.
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Old Jul 25, 2010, 10:34 AM // 10:34   #6
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Also, in gates of kryta mission, there's a passage behind the house were you find oink that uncovers another part. The rest is easily uncovered just scraping all the edges during the mission.
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Old Jul 25, 2010, 11:02 AM // 11:02   #7
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For the Gates of Kryta it is easier to scrape the west side of the map if you don't talk to the Justiciar. Just run past him and scrape the walls. You'll still have enemies to fight, but you won't have to worry about him running off ahead of you.
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Old Jul 25, 2010, 11:09 AM // 11:09   #8
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As everyone said, you've gotta scrape those walls. Additionally, I don't know what version of Textmod you're using, (looks like an older one) but you can't uncover the area around the boat. Here's a screenie (taken using my GM. Cartographer) of the 3-in-1 version that I've been using:

Last edited by Kook~NBK~; Jul 25, 2010 at 11:11 AM // 11:11..
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Old Jul 25, 2010, 11:28 AM // 11:28   #9
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Here you go, I found this on the official Guild Wars Wiki.


It's the one on the very top. Download the "complete collection". Good luck.



Direct links:

Last edited by jonnieboi05; Jul 25, 2010 at 11:31 AM // 11:31..
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Old Jul 25, 2010, 12:37 PM // 12:37   #10
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Once you finish the Battle for Lion's Arch you can do cartography in D'Alessio Seaboard, Riverside Province, and Divinity Coast areas easily. As long as you don't have any WiK bounties or quests in your log, there will not be a single foe in the explorable version of any of those areas. For Gates of Kryta you will have to enter the mission, though.
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Old Jul 26, 2010, 11:44 AM // 11:44   #11
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Quote:
Originally Posted by Kook~NBK~ View Post
I don't know what version of Textmod you're using, (looks like an older one) but you can't uncover the area around the boat.
Yeah, that mod's not right. As soon as I saw the screenshot in the OP I wondered if the corresponding 100% map had used the one-day-special Amnoon-Oasis-skin-on-Lion's-Arch-map glitch. Certainly gained maybe 1% myself with that ^_^
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Old Jul 26, 2010, 05:22 PM // 17:22   #12
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The map in the OP was the last version of the mod. When there was a map change in Gates of Kryta and the addition of the Droknar's exploarble area, it affected that area of the mod. Also, the mod does not include the LA-Amnoon swap. None of my mappers were on that day.
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Old Jul 27, 2010, 05:11 AM // 05:11   #13
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Can someone (I dunno, maybe sykoone? ;-)) direct me to the newest version of TexMod? The one linked off the GW wiki still says "early beta" in the readme and is presumably very old.

Thx.
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Old Jul 27, 2010, 09:14 AM // 09:14   #14
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If you use the ones Jonnieboi linked to, you should be fine. The "complete collection" one is what I've been using.
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Old Jul 27, 2010, 05:32 PM // 17:32   #15
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Thanks for the reply, Kook.

Ok, I got the complete collection .tpf, which is supposed to be loaded into TexMod at some point, correct? And I got the version of TexMod cross-linked from the link you referenced above, via http://wiki.guildwars.com/wiki/Guide...-game_graphics, which is the beta version I mentioned.

Since it was noted above that an older version is around, it presumes a new(er) version. So is this beta version the newest version, or is there a post-beta/full release version out there somewhere? I just want to start this off with the most up to date TexMod.
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Old Jul 27, 2010, 05:59 PM // 17:59   #16
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Quote:
Originally Posted by Kruhljak View Post
Thanks for the reply, Kook.

Ok, I got the complete collection .tpf, which is supposed to be loaded into TexMod at some point, correct? And I got the version of TexMod cross-linked from the link you referenced above, via http://wiki.guildwars.com/wiki/Guide...-game_graphics, which is the beta version I mentioned.

Since it was noted above that an older version is around, it presumes a new(er) version. So is this beta version the newest version, or is there a post-beta/full release version out there somewhere? I just want to start this off with the most up to date TexMod.
I believe you are confusing older versions of the Cartography Made Easy mods with versions of TexMod. There is no newer version of TexMod after the version linked on wiki, but the Cartography mods have had several updates and revisions.

Last edited by MisterB; Jul 27, 2010 at 06:05 PM // 18:05..
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Old Jul 28, 2010, 03:20 PM // 15:20   #17
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Ahh, I see. Kook must've been referring to the tpf rather than TexMod itself, up above (post #8). Ok, thanks for clearing that up, MisterB. Time to see what's what....
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